Hi /r/design,
First off, looking at the community rules it seems like this an appropriate post for this subreddit. If not, apologies, where should I post instead?
My question is related to skeumorphic design.
I am working on a small app that basically clones the functionality of a specialty device used in the real world. If anyone ever downloads my app, it will most likely be men between the ages of 30 and 60.
Normally, I wouldn't even consider doing a skeumorphic design but in this case I know my users will most likely be "older". I'm curious if there is any data suggesting whether or not skeumorphic designs work better with my target age group? I haven't been able to find anything online. All I know is that skeumorphic design is OUT.
But in this case maybe it is IN? The device I am cloning in my app is pretty recognizable by the people who use it. Having a screenshot in my App listing with a skeumorphic design will immediately communicate what the app does.
Given that these users will also be "less tech savvy", I am starting to think it would be good to take the skeumorph design approach.
When making these sort of decisions I usually make a pros/cons list. Here it is...
Pros:
- immediately recognizable by target users
Cons:
-
Less design flexibility. For example, there are many auxiliary functions that are not provided by the device I am recreating. If I got users and they were requesting these auxiliary functions I would be inclined to add them. If and when I add these features I will have to branch off of the "known" design of the object I am digitally recreating.
-
It will be difficult to insure that the app looks correct on screens of varying size (I am targeting Android)
-
Supporting both portrait and landscape views will be difficult as the device in question is very much a "portrait" style device.
As you can see the cons list is much longer. That being said, if skeumorphic design does a better job of communicating the intention of the app I would be able to work with all the cons.
So /r/design, I am wondering: what is your opinion on this? Should I keep things "flat and material" or go with a 90s-esque skeumorphic design?
I can also imagine some sort of compromise where I use a "flatish" design but try to make it look "inspired" by the original device. I'm not sure exactly how I would do that but it may be the best option. Are there any good examples of this sort of approach?
I would love to hear your opinions and if anyone knows of user research on this topic I would love to see it!
Thanks!
Great design resource
100 Things Every Designer Needs to Know About People (Voices That Matter) Submitted June 01, 2016 at 04:31PM by jared_and_fizz http://ift.tt/22xUBz2
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