Thursday 21 March 2019

Need some tips with art style (For game development)

Hello all. First post on reddit and thought it's the best place to ask.

Recently i've been stumbling from country to country with my dad and haven't joined up with a college as of yet. During these 2 years i've gotten completely bored of playing games and wanted to pick up new skill sets. Hence I thought about developing a game from scratch. This is more of a personal project than a commercial one and I probably don't plan to publish it. So far I've been learning C# and Python by myself and am at a point where I feel like I can start implementing and replacing the placeholders for sprites in the game.

I've looked at a lot of art styles and I'm sure that this artwork was exactly what I was looking for. Only exception is I'm doing a 2D game and these are normally 3D models (DB FighterZ and Guilty Gear being the big titles). Currently I've been using a Wacom tablet with Photoshop and so far practise is going alright. So my question is can anyone help me with pointers on how I should approach this art style.

BTW I'm talking about the character models not the background but if you want, you can also help with that.

All help is appreciated :)

Thanks in Advance

Edit: Sorry if this is in the wrong thread. Like I said, I'm new :P

https://i.redd.it/quny7motthn21.jpg



Great design resource

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