Tuesday, 4 April 2017

50 Vibrant Illustrations To Let Your Mind Wander

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100 Things Every Designer Needs to Know About People (Voices That Matter) Submitted April 04, 2017 at 05:03PM by CallMoi http://ift.tt/2o5XyM9

Mockup: Thinking of making Arcade themed Enamel Pins. Prototype's based off my personal logo.

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100 Things Every Designer Needs to Know About People (Voices That Matter) Submitted April 04, 2017 at 03:56PM by baronv0ntoast http://ift.tt/2o5R4Nd

Just another day in the design world

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100 Things Every Designer Needs to Know About People (Voices That Matter) Submitted April 04, 2017 at 02:24PM by JiveMonkey http://ift.tt/2nYhXlH

Just another day in the design world

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Great design resource

100 Things Every Designer Needs to Know About People (Voices That Matter) Submitted April 04, 2017 at 02:13PM by JiveMonkey http://ift.tt/2oxsN3T

[X-POST r/gamedev] How or where do you store your binary assets?

This is aiming at larger studios that have their version control process already set up. In dealing with designers, composers, etc. we've often run across work they created that during the course of development (or development finishing and entering into maintenance phase) that work got lost in the depths of our company file storage (using network shares and folder structures many layers deep). Trying to find files that weren't touched in a long time often becomes an issue, with sometimes files even deleted because the IT guys decided to deprecate an older file storage system and no one thought of the files still laying there. So I was wondering whether there was an alternative solution to storing these binary assets, maybe somewhere you could tag and name them properly so that searching doesn't become a hassle. So far I haven't found a good solution to this issue. There's things like Zeplin for Photoshop and Sketch assets, but even these tools are not storage for raw content rather than offering formatted and altered files or often not even offering the ability to download the underlying original PSD or Sketchfile. We thought about managing these assets through git, but even with things like annex or LFS, uploading files many megabytes large cripples git after a short amount of time. So do you guys know of any other solution to this issue? I'd love to hear how you manage large asset files (other than storing them in folder structures under Windows/OSX, etc. ;) )



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100 Things Every Designer Needs to Know About People (Voices That Matter) Submitted April 04, 2017 at 01:33PM by Christoph680 http://ift.tt/2oUTOKB

Before you can master design, you must first master the fundamentals

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100 Things Every Designer Needs to Know About People (Voices That Matter) Submitted April 04, 2017 at 12:55PM by mrwhitespace http://ift.tt/2nF3g4E

Monday, 3 April 2017

[Request] Need a good course on fundamentals of design for total beginners

I need it to be useful for someone who's new in the creative field, I think beginning with something like that shapes his taste and helps with other fields like motion graphics and even photography and cinematography composition?



Great design resource

100 Things Every Designer Needs to Know About People (Voices That Matter) Submitted April 04, 2017 at 05:03AM by FAZORNi http://ift.tt/2owufCV